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  • Projects
    • Bazooka
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    • GeekOut
    • Robot #0 Fighting League
    • Hard Time - Megaman Level
    • Dry Dock - Multiplayer Quake Map
    • Limbo Vale - Singleplayer Quake Level
    • Beenu
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  • About
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Bennu - Milestone 4 - Unity Video

12/13/2021

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Bennu - Milestone 4 - Unity

12/13/2021

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Bennu - Milestone 4 - Maya Renders

12/13/2021

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1 wireframe on shaded and 3 Arnold rendered shots from Maya of my 3D Modeling Final.
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Bennu - Modeling Milestone 4 - References

12/13/2021

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References for the Final
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Bennu - Glowing Pyramids

1/14/2021

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Two conceptual renders created in Maya of the potential landscape the player sees while traversing the underworld.
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Bennu - Conceptual Game Design

12/17/2020

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Bennu. A 3d combat-based roguelike following a pharaoh's journey to prove the purity of their soul in the afterlife. This idea will be used for various conceptual models based around gaining an understanding of game design concepts and documentation.
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Bennu - Preliminary Combat Flowchart

12/17/2020

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Some early outlines of the stamina, movement, and combat system in Bennu. High quality download below:
flowchart_for_finale.pdf
File Size: 245 kb
File Type: pdf
Download File

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Bennu - Early Map Work

12/17/2020

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The very first environment work began on for Bennu.
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Can Character Scripted in Unity

11/19/2020

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A script for the "Can" model made with Blender and uploaded to Unity.
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Tin Can Uploaded to Unity

11/12/2020

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A tin can imported to Unity from Blender
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    Author

    Name
    Paul Baczek

    Field of Interest
    ​Design or Engineering

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