This is Dry Dock, my multiplayer map made for the original Quake. The .map and .bsp files can be downloaded at this Github repository.
Additionally, the full outline for this final iteration can be found on the repository's wiki.
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The entire process for creating Dry Dock from basic initial design to final product can be found here on Github. This GitHub wiki was made and updated alongside the map.
Before beginning on the creation of a Deathmatch map for Quake, I perform an analysis of "Lockout." It is known as one of the greatest multiplayer maps of all time, and studying it may reveal key insights into creating other great multiplayer maps. The full Medium article is located here.
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AuthorPaul Baczek ArchivesCategories |
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