PLAYBACZ
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  • Projects
    • Bazooka
    • Ionic Drift
    • GeekOut
    • Robot #0 Fighting League
    • Hard Time - Megaman Level
    • Dry Dock - Multiplayer Quake Map
    • Limbo Vale - Singleplayer Quake Level
    • Beenu
    • Concepts
  • About
  • Get In Touch

Ionic Drift

Ionic Drift is designed & programmed as a solo project by Paul Baczek. It’s a physics-based puzzle game where players manipulate charged particles to solve challenges and create dynamic interactions.

The point of this game is to introduce children to electric field concept relating to charged particles. It is useful to get kids interested in science as soon as possible and in as many ways as possible. After playing the game, people should have a basic understanding of how electrons and protons interact. Additionally, it can help reveal aspects of electric fields and electrostatic potential (fancy way of saying voltage). To assess player knowledge, a 3-star ranking system can be included in the game. Additionally, magnetic fields will be introduced later in the game. When a charged particle moves in space, it generates a magnetic field as well. This magnetic field introduces rotational motion to the charged particles and exploring it adds more gameplay options and improves the realism of the simulation.

The more efficiently the player solves these puzzles, the higher their star count for completing the level. Cosmetics that can be used to change how your lab environment and particles look can be bought with these stars. They can save up their stars and spend them on these cosmetics as the game progresses.
The goal of this game is to make the players feel a sense of accomplishment, epic meaning, and empowerment. Accomplishment from finishing levels, epic meaning from a storyline where the completion of levels results in progressing the in-game world's technology and standard of living, and empowerment by giving these players applicable real-world knowledge.

This particle simulation game showcases my ability to design interactive physics-based systems, demonstrating skills in game development, optimization, and visual effects. The creative process involved fine-tuning particle behaviors to create satisfying interactions while balancing performance and responsiveness. A key challenge was ensuring smooth real-time simulations without sacrificing complexity, which required efficient coding and iterative testing.

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Ionic Drift by playbacz
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