After the initial concept was created, all of the ideas and themes that are to be explored through the game were compiled and iterated into this final Figma document.
This document includes key gameplay components, important characters and plot points, basic UI outlines, a control scheme, a section to capture theme, and a detailed first-level overview.
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Genre: Third-Person Collect-Customize-Battle
Platform: PC/Switch/Mobile Summary: A siren blares as the ceiling splits open above you, blinding white light attacks your vision. The heavy clacking of metal-on-metal surrounds you as the platform rises. Slowly, it gives way to shouting. “RFT! RFT!”. The crowd roars as you appear on the battlefield, the plucky little upstart, G1MBLE. Little more than a gyroscope controlled by an AI, it has what some say are impossible aims for the title of Champion of the Robot Fighting League. Your foe looms above you, and the bell rings. Key Game Features Collect-Customize-Battle: Collecting compatible equipment and scraps left over from their victories, players will upgrade themselves from a simple G1-MBL robot into a machine poised to dominate the Robot Fighting League. Target Lock-On: Use your advanced AI HUD to lock-on to enemy units. Prevents you from losing track of your target in the chaos of battle. Make Em’ Into Scrap: To match the story and aesthetic, the currency used to buy upgrades and level up will be scrap metal. You get it by collecting what is left your rivals. Stabilized Turbo Assault Boosts (S.T.A.B): Players will unlock new actions for their robot in the form of these S.T.A.B upgrades. Each S.T.A.B will give the player a unique ability that can drastically change their playstyle. Use multiple together for interesting synergy effects. Taking advantage of the technology in with Switch’s motion controllers and the iPhone’s motion sensor, activating these S.T.A.B with a shake of the device could create a more interactive experience. Examples:
Fully Assimilate your S.T.A.B: Even though you have this new S.T.A.B unlocked; it has not yet been fully integrated into your system. By using it in combat and by feeding it scraps, you can gradually unlock new abilities and bonuses associated with the chip. When you fully upgrade the chip, the ability should be given more aesthetically flashy designs and animations.
Upgrade Your Bot: By swapping out internal components, the player can balance their stats. In the later game to tie into the story of the player moving up in the world of Robot Fighting, the player can be approached by the company that runs the Robot Fighting League to try out experimentalupgrades with unique, mainly passive abilities and extreme stat changes. By allowing for drastic changes to passive abilities, stats, and active abilities, it will create an environment for emergency gameplay.
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AuthorPaul Baczek ArchivesCategories |
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